London based VFX and Visualisation studio NVIZ has appointed Head of Studio, Luke Kaile, as Managing Director to run NVIZ alongside Creative Director, Chris Lunney.
CoreWeave, specialised cloud provider for GPU-accelerated workloads, has acquired Conductor Technologies cloud-based task management service used to access and scale cloud resources.
The new open source RV allows users to review media with many of the commercial features, and customise, modify and implement core functionality tailored to projects and workflows.
Foundry is now making new licenses of Nuke family products, including Nuke, NukeX, Nuke Studio, Hiero, HieroPlayer and Nuke Render, available on annual subscription.
The new Maxon One updates move Redshift rendering directly inside ZBrush, upgrade the sculpting tools, especially ZRemesher, and optimise Red Giant Trapcode’s particle simulations.
Conductor Technologies cloud-based platform is now accessible to Houdini artists via a plug-in integration that gives users direct access to cloud compute resources.
Foundry Mari 6.0 3D painting and texturing tool has two new USD Exports, a new Roller Brush paint mode, Python snippets as Shelf items and a fast teleport node to navigate the nodegraph.
Foundry’s look development and lighting tool Katana 6.0 has new performance monitoring tools and visibility into material set-ups to speed up manual tasks.
V-Ray 6 addresses SideFX’s USD tools in Solaris, moving to a Hydra delegate. It improves render efficiency, realism in volumetric FX, functionality in the frame buffer, adds procedural clouds.
Autodesk’s update improves many simulation and procedural workflows in Bifrost, including a new Bifrost-USD integration as an open-source USD system inside Maya or a project on GitHub.
Freefolk announce two significant hires that expand and diversify their film and episodic VFX offering – VFX Supervisor David Bowman and VFX Producer Hannah Dakin.
DNEG has hired multiple Oscar and BAFTA-winner Guillaume Rocheron as VFX Supervisor, bringing 20 years of VFX experience from Nope to 1917 to Ghost in the Shell.
Foundry’s first Nuke 14 series release has a reconstructed, updated 3D system, now in beta, a free library of 3rd-party ML models, updates to UnrealReader and cloud-based login licensing.
RSP’ VFX Supervisor Julian Hutchens with fellow nominees Tom Wood, Fiona Crawford, Joshua Simmonds and Adam Hammond won the AACTA Award for their VFX work on Elvis.
VFX and animation company Jellyfish Pictures restructured its leadership team with new appointments supporting the company’s plans for growth across existing and new sectors.
Source code for Krakatoa and XMesh for Maya is now available from GitHub, making AWS Thinkbox software more accessible to studios and more customisable for specific requirements.
DNEG and the NSW Government are planning a VFX and animation facility in Pyrmont opening in 2023, led by VFX Supervisor Andrew Jackson, working with George Miller on Furiosa.
Maxon’s Cinema 4D adds Pyro for fire, smoke, explosion simulations and a Redshift Camera; Red Giant VFX tools finalise Real Lens Flares; Trapcode has more art directable particles.
Framestore is pleased to announce the arrival of Ross Wilkinson as VFX Supervisor to work on advertising and episodic projects across the studio’s Interactive Advertising division.
ACCESS:VFX launched a new European chapter, making practical tools available for new creators across Europe who want to succeed in the industry, including interviews, reel reviews, virtual events.
Rising Sun Pictures Co-Founder and Managing Director Tony Clark has been named a VES Fellow by the Visual Effects Society, the first Australian to receive this honour.
Chaos Corona 9 for 3ds Max and Cinema 4D features new tools for clouds, patterns and motion blur for 3D design, improving memory efficiency and speed, realism and camera effects.
Chaos Group and Greyscalegorilla released software that enhance the render quality from Cinema 4D -- Chaos V-Ray 6 for Cinema 4D and Tactile, specialised materials for 3D designers.
Technicolor Creative Studios is now a global network of studios – MPC, The Mill, Mikros and Technicolor Games – focussed on creating film, episodic, gaming and advertising content.