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  • Vicon Origin Puts Live VR Avatars into VR Worlds in Real Time

  • 3ds Max 2021 Adds PBR and Texture Workflows, Python 3 Integration

  • 3ds Max 2021.3 Improves Remeshing Controls, Launches Retopology v1.0

  • Adobe Acquires Allegorithmic 3D Texturing and Materials Authoring

  • AEAF Day 1 Takes Off with VR Experts and Motion Design

  • Allegorithmic Devotes 500 New Materials to Photorealistic Car Creation

  • Allegorithmic’s New Materials Library Goes Straight to the Source

  • Ambience Entertainment Plays for Real on ‘The Gamers 2037’

  • Animatrik Sees the World through the Eyes of ‘Warcraft’

  • ATEM Constellation 8K Opens Up eSports Streaming Workflows in Japan

  • Audiomotion Studios Deliver High Impact Motion for Quantum Break

  • Autodesk Flame 2018.3 Updates HDR, Tracking and VR Tools for Post

  • Autodesk Maya 2017 Integrates Arnold, Stingray Supports New VR Platforms

  • Autodesk to Hold 3ds Max Live Stream Event

  • Axis Animation Transforms ‘Dawn of War III’ Cinematic with Fusion Studio

  • Axis Creates Cinematics for Bungie’s ‘Destiny’ Reveal Trailer

  • Axis Studios Flexes its Pipeline on the AWS Cloud

  • Bannister Lake Releases Chameleon 10, Stars at FIA Gran Turismo

  • Blur Studio Flexes Technical & Creative Muscle with New Talent

  • Buddha Jones Shows E3 Fans How to Play the Game

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