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Animation Action

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AEAF 2018 Gets a Beautifully Animated Start

AEAF 2018 Gets a Beautifully Animated Start The entries so far at AEAF Awards already cross several categories and are looking beautiful. There's lots of animation from 2D to 3D to stop motion. Check the varied entries described below for some inspiration and…
March 16, 2018
Vicon Shogun
Animation Editor

Vicon Brings Shōgun 1.2 to GDC 2018 with a Virtual Escape Room

Vicon Brings Shōgun 1.2 to GDC 2018 with a Virtual Escape Room Vicon is coming to the 2018 Game Developers Conference (GDC) to help Epic Games introduce a new Unreal Engine 4 project, and to debut the next stage in its own entertainment software platform, the…
March 14, 2018
Animal logic peter rabbit15
Animation Editor

Animal Logic Goes On the Hop for 'Peter Rabbit'

Animal Logic Goes On the Hop for 'Peter Rabbit' Animal Logic was awarded the chance to design, build and animate the cast of creatures in the film 'Peter Rabbit', based on one of the best-known and most enduring children's story books ever written, 'The Tale…
January 23, 2018
Framestore thor ragnarok5
Animation Editor

Framestore Brings Real-time Motion Data to Virtual Production

Framestore Brings Real-time Motion Data to Virtual Production Real-time functionality, live visualisation and automation are pushing motion capture into more areas of production and virtual production, while continuing to improve its original purpose of…
January 16, 2018
Cinesite escape earth
Animation Editor

Cinesite Studios Vancouver Appoints Tara Kemes General Manager

Cinesite Studios Vancouver Appoints Tara Kemes General Manager Cinesite Studios has appointed Tara Kemes as General Manager of its feature animation studio in Vancouver. Tara, who takes over from Nicole Stinn, will be responsible for the overall management of…
December 18, 2017
Shotgun Presets 2
Animation Editor

Shotgun Analyses and Visualises with Production Insights

Shotgun 7.6 has new analytics and reporting tools that production and studio managers can use to visualise major production metrics and closely monitor the progress of projects.
November 19, 2017
Xsens mvn animate18 running
Animation Editor

Xsens' MVN 2018 Engine Enhances Integrity of Inertial Mo-Cap Data

Xsens' MVN 2018 Engine Enhances Integrity of Inertial Mo-Cap Data Xsens MVN Animate 2018 is a new motion capture engine that specifically addresses several issues that have compromised the integrity of inertial motion capture - primarily magnetic distortion.…
November 15, 2017
Optitrack Motive2 kneel
Animation Editor

OptiTrack Motive 2.0 Tunes Object and Body Tracking for VR and Animation

OptiTrack Motive 2.0 Tunes Object and Body Tracking for VR and Animation OptiTrack Motive 2.0 software now has continuous calibration, new monitoring and visualisation tools and a new user interface, making its precision human and object tracking abilities…
September 05, 2017
FaceWare 01
Animation Adriene Hurst

Faceware and Cloud Imperium Games Develop Real Time Face-over-Internet

Faceware and Cloud Imperium Games Develop Real Time Face-over-Internet Faceware Technologies, a markerless 3D facial motion capture developer, and Cloud Imperium Games (CIG), makers of the first-person universe game 'Star Citizen', have been working together…
August 21, 2017
Maxon audio creatures Butterfly Close1
Animation Editor

'Audio Creatures' Make a Splash of Sound, Light and Motion

'Audio Creatures' Make a Splash of Sound, Light and Motion The annual Vivid Festival in Sydney takes light as both its theme and its medium. The Harbour precinct and other areas of the city glow with illuminated artworks including projections, sculptures and…
August 09, 2017
FacewareLiveSDK
Animation Editor

Faceware's SDK Animates Real-time Live Face-to-Face Interaction

Faceware's SDK Animates Real-time Live Face-to-Face Interaction Faceware Technologies has developed a Windows native C++ SDK for its real-time facial motion capture and animation system Faceware Live. Developers and producers can use Faceware's SDK to build…
August 08, 2017
Optitrack vr volume active
Animation Editor

OptiTrack's Tracking and Self-Calibration Makes Arcade VR Truly Social

OptiTrack's Tracking and Self-Calibration Makes Arcade VR Truly Social OptiTrack showed two important elements in their wide-area VR tracking system at SIGGRAPH 2017, aiming to improve the quality of arcade, or 'out-of-home', VR experiences as well as the…
August 06, 2017
Vicon vertex2
Animation Editor

Vicon Launches Vertex Camera and Finger Tracking for VR

Vicon Launches Vertex Camera and Finger Tracking for VR Vicon introduced a new camera at SIGGRAPH 2017 called Vertex. This 1.3 megapixel camera is very small, lightweight, easy to mount and made to suit complex environments. Its flexible design and wide angle…

Massive v9.0 Adds Universal Plugin and AI-controlled Horse & Rider

Aug 03, 2017 1125
Massive Horse Rider Agent
Massive v9.0 Adds Universal Plugin and AI-controlled Horse & Rider The upcoming release…

Axis Studios Joins Creative Forces in Animation and VFX

Aug 02, 2017 1285
Axis animation League Legends Wild Magic
Axis Studios Joins Creative Forces in Animation and VFX Axis Animation - League of…

DI4D Captures Super High Fidelity Facial Performance for VFX

Aug 01, 2017 1159
DI4D Facial Performance Capture
DI4D Captures Super High Fidelity Facial Performance for VFX At SIGGRAPH 2017, facial…

Vicon Cara Lite Captures Dynamic Faces at SIGGRAPH 2017

Jul 31, 2017 1056
Vicon cara lite
Vicon Cara Lite Captures Dynamic Faces at SIGGRAPH 2017 A new Lite version of the Cara…

Good Reasons to be at AEAF 16 August

Jul 27, 2017 699
AEAF t2
Top Speaker Lineup – The calibre of the speakers at AEAF is awe inspiring. The artists on…

Qvisten Animation Keeps Afloat with Qube! and Microsoft Azure

Jul 25, 2017 1309
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Qvisten Animation Keeps Afloat with Qube! and Microsoft Azure Qvisten Animation has…

Building Large-Scale Storyworlds at AEAF

Jul 10, 2017 949
AFTRSOpen Film animation2
Building Large-Scale Storyworlds at AEAF Susan Danta, Head of Animation & Visual Effects…

Golaem 6 Adds New Crowd Control and AI Tools for TDs

Jul 07, 2017 931
Golaem6 Transitons Attr
Golaem 6 crowd simulation engine is updated with more options for Crowd TDs to control…

Marc Chu to Lead Animation Department at Atomic Fiction

Jul 06, 2017 1046
Atomic fiction MarcChu1
Marc Chu to Lead Animation Department at Atomic Fiction Atomic Fiction welcomes animator…

Gareth O’Brien from Buck Brings a Designer’s Eye to AEAF

Jul 04, 2017 1200
Gareth obrien buck oreo
Gareth O’Brien from Buck Brings a Designer’s Eye to AEAF Designer and Creative Director…

Animal Logic’s Rob Coleman Awakens the Inner Animator

Jul 04, 2017 1406
Lego batman animal logic filmlight
Animal Logic’s Rob Coleman Awakens the Inner Animator Head of Animation at Animal Logic,…

AEAF Awards 2017 Finalists

Jul 03, 2017 1305
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After receiving a record number of entries to the AEAF Awards 2017 over the last several…