The Foundry’s MODO Now Integrates V-Ray into Native Workflows
V-Ray for MODO rendering system is optimized for large productions and photoreal design projects created in MODO, including those with complex 3D scenes. V-Ray for MODO is integrated into the application and optimized for both CPU and GPU multicore rendering. The artist chooses which type of hardware he or she wants to process and deliver imagery and animation.
V-Ray for MODO operates under the same core system as V-Ray’s render software for other applications specialized for visual effects, and broadcast and architectural design. It encompasses interactive lighting, shading and rendering tools developed to control and help accelerate content creation processes.
Image © Pixelwerk
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This functionality is made available from inside MODO’s native workflow, and can be made to fit into production pipelines. On the CPU, V-Ray renders photoreal images and animations with an optimized, adaptive ray tracing system, and can increase speed through GPU-acceleration. Designed for distributed rendering, it can access the power from several computers working together to render a single frame.
V-Ray’s Denoiser automatically removes noise, which may help cut render times substantially. Proxy Objects functionality fits massive scenes into memory and also shortens render times, using load-on-demand proxy objects.
Users can render out VR-ready content for virtual reality headsets, using two new cameras - spherical and stereo cube map. Volumetric effects are optimized for rendering and OpenVDB files can be imported from Realflow and Houdini.
For textures and materials shading, node-based physical materials can be created with multiple layers and GTR/ GGX highlights added for reflections. A choice of purpose-built shaders is available for car paint, subsurface scattering, hair, skin and other looks. Rounded corners are ray-traced, generating smooth edges at render-time with no extra modelling. Using triplanar mapping applies uniterrupted textures quickly, without UVs.
Image © Rafael C Costa
“The integration of V-Ray into MODO makes it feel like a native renderer,” said Volker Troy, CEO and digital artist at PixelWerk. “With no workarounds, we can stick to our established workflow, and bring in V-Ray’s tools when we need to dig deeper.” www.v-ray.com
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