ZBrush 2019 Gains Precision, Adds Artistic Renders to 3D Sculpting
Daniele Angelozzi
ZBrush 2019 digital sculpting software has been updated for speed, focusing mainly on creating hard-surface and mechanical shapes more easily. Also, while working, or as a final check during creation, users are able to produce nonrealistic renders with instant feedback.
The Folders organisation system, for efficient mesh handling, and the camera system are new, and the ZBrush automatic retopology tool has been rewritten.
Carlos Ortega
Non-Photorealistic Rendering
The new non-photorealistic rendering (NPR) system makes it easier for 3D artists to apply artistic styles such as painting, drawing, technical illustration and cartoons, traditionally associated with 2D art, to their 3D sculpts, which normally aim for photorealism. Artists can add texture overlays, apply a halftone printed paper style, draw a dark outline around a 3D model or apply various built-in presets.
Artists that beta tested the software like being able to blend 2D illustration and 3D worlds in one piece of software, and bridge the gap between 2D and 3D visualisation. They can now turn even highly detailed 3D sculptures into 2D sketches.
ZRemesher v3.0
ZRemesher 3.0
The automatic ZRemesher retopology toolset has been a major component in the ZBrush workflow. ZRemesher v3.0 in ZBrush 2019 can maintain creased edges and automatically detect sharp surface angles, which is useful for mechanical models. The result is also a more efficient final polygon count with increased speed.
A new Folder system helps organise models and also makes it possible to apply actions to all contained meshes at once, such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and so on.
Eric Keller
The original Spotlight v1.0 tool in Zbrush gave artists the ability to project colour information of a texture onto a sculpted surface as PolyPaint, and also allowed the same textures to be applied to the surface of any model as sculptural details. The new Snapshot3D includes this original functionality and also makes it possible to convert grayscale, or alpha, images into 3D models.
The source images can be modified or combined through Boolean-type addition or subtraction to create more complex 3D shapes. The model generated by this system can serve as a base for sculpting or be used with the Live Boolean system, in which you can preview in real-time the results of Boolean operations, to create intricate works of art.
Victor Marin
Universal Camera
The camera system in ZBrush 2019 is upgraded so that users can precisely match the focal length of imported photographs and 3D renders. It is also possible now to export or import the ZBrush camera settings for use in other 3D applications, resulting in detailed 2D composited illustrations, using the ZBrush BPR (Best Preview Render) or NPR mixed with other 3D renderers such as KeyShot.
Intersection Masker
The ZBrush Universal Camera gives complete control over the Focal Length, Crop Factor and other camera effects. It supports undo and redo of camera movements and stores various camera settings to help tweak and refine composites.
The Intersection Masker plugin allows you to generate a Mask where geometry islands, usually polygon groups, intersect on a selected SubTool. SubTools are separate polygon objects used to break a model down into its components and keep them organised.
Ralf Stumpf
The new ZColor plugin works like a colour manager for digital painting tasks. It comprises a set palette of colours chosen to express the mood you wish to evoke and produce consistent results. ZColor files can also be shared with other artists, helping teams to create a cohesive look across projects. pixologic.com