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Xsens' MVN 2018 Engine Enhances Integrity of Inertial Mo-Cap Data

Xsens' MVN 2018 Engine Enhances Integrity of Inertial Mo-Cap Data Xsens MVN Animate 2018 is a new motion capture engine that specifically addresses several issues that have compromised the integrity of inertial motion capture - primarily magnetic distortion.…
November 15, 2017
Optitrack Motive2 kneel
Animation Editor

OptiTrack Motive 2.0 Tunes Object and Body Tracking for VR and Animation

OptiTrack Motive 2.0 Tunes Object and Body Tracking for VR and Animation OptiTrack Motive 2.0 software now has continuous calibration, new monitoring and visualisation tools and a new user interface, making its precision human and object tracking abilities…
September 05, 2017
FaceWare 01
Animation Adriene Hurst

Faceware and Cloud Imperium Games Develop Real Time Face-over-Internet

Faceware and Cloud Imperium Games Develop Real Time Face-over-Internet Faceware Technologies, a markerless 3D facial motion capture developer, and Cloud Imperium Games (CIG), makers of the first-person universe game 'Star Citizen', have been working together…
August 21, 2017
Maxon audio creatures Butterfly Close1
Animation Editor

'Audio Creatures' Make a Splash of Sound, Light and Motion

'Audio Creatures' Make a Splash of Sound, Light and Motion The annual Vivid Festival in Sydney takes light as both its theme and its medium. The Harbour precinct and other areas of the city glow with illuminated artworks including projections, sculptures and…
August 09, 2017
FacewareLiveSDK
Animation Editor

Faceware's SDK Animates Real-time Live Face-to-Face Interaction

Faceware's SDK Animates Real-time Live Face-to-Face Interaction Faceware Technologies has developed a Windows native C++ SDK for its real-time facial motion capture and animation system Faceware Live. Developers and producers can use Faceware's SDK to build…
August 08, 2017
Optitrack vr volume active
Animation Editor

OptiTrack's Tracking and Self-Calibration Makes Arcade VR Truly Social

OptiTrack's Tracking and Self-Calibration Makes Arcade VR Truly Social OptiTrack showed two important elements in their wide-area VR tracking system at SIGGRAPH 2017, aiming to improve the quality of arcade, or 'out-of-home', VR experiences as well as the…
August 06, 2017
Vicon vertex2
Animation Editor

Vicon Launches Vertex Camera and Finger Tracking for VR

Vicon Launches Vertex Camera and Finger Tracking for VR Vicon introduced a new camera at SIGGRAPH 2017 called Vertex. This 1.3 megapixel camera is very small, lightweight, easy to mount and made to suit complex environments. Its flexible design and wide angle…
August 03, 2017
Massive Horse Rider Agent
Animation Editor

Massive v9.0 Adds Universal Plugin and AI-controlled Horse & Rider

Massive v9.0 Adds Universal Plugin and AI-controlled Horse & Rider The upcoming release of Massive Prime Version 9.0 crowd simulation software has launched at SIGGRAPH 2017 with a new universal plugin that will allow nearly any third-party vendor, 3D…
August 02, 2017
Axis animation League Legends Wild Magic
Animation Editor

Axis Studios Joins Creative Forces in Animation and VFX

Axis Studios Joins Creative Forces in Animation and VFX Axis Animation - League of Legends 'Wild Magic' The animation and VFX collective Axis Group - Axis Animation, Flaunt Productions and axis VFX - has launched Axis Studios, pulling together the company’s…
August 01, 2017
DI4D Facial Performance Capture
Animation Editor

DI4D Captures Super High Fidelity Facial Performance for VFX

DI4D Captures Super High Fidelity Facial Performance for VFX At SIGGRAPH 2017, facial performance capture company DI4D is showing their proprietary facial motion scanning system. The system is capable of capturing 4D data, comprising video rate and 3D surface…
July 31, 2017
Vicon cara lite
Animation Editor

Vicon Cara Lite Captures Dynamic Faces at SIGGRAPH 2017

Vicon Cara Lite Captures Dynamic Faces at SIGGRAPH 2017 A new Lite version of the Cara facial capture system from developer Vicon is intended to make it simpler and less expensive for film and game studios to begin working with facial capture. The original…
July 27, 2017
AEAF t2
Animation Sean Young

Good Reasons to be at AEAF 16 August

Top Speaker Lineup – The calibre of the speakers at AEAF is awe inspiring. The artists on the schedule are bringing expertise and new ideas from major film and commercial projects in New Zealand, the UK, Singapore, Canada and Australia, all in one place and…
July 25, 2017
Qvisten pipelinefx anchors4
Animation Editor

Qvisten Animation Keeps Afloat with Qube! and Microsoft Azure

Qvisten Animation Keeps Afloat with Qube! and Microsoft Azure Qvisten Animation has recently completed ‘Anchors Up’, a new CG feature for children due for release across Scandinavia in October 2017. However at the start of 2017, the Qvisten team's project was…

Building Large-Scale Storyworlds at AEAF

Jul 10, 2017 608
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Building Large-Scale Storyworlds at AEAF Susan Danta, Head of Animation & Visual Effects…

Golaem 6 Adds New Crowd Control and AI Tools for TDs

Jul 07, 2017 629
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Golaem 6 crowd simulation engine is updated with more options for Crowd TDs to control…

Marc Chu to Lead Animation Department at Atomic Fiction

Jul 06, 2017 678
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Marc Chu to Lead Animation Department at Atomic Fiction Atomic Fiction welcomes animator…

Gareth O’Brien from Buck Brings a Designer’s Eye to AEAF

Jul 04, 2017 772
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Gareth O’Brien from Buck Brings a Designer’s Eye to AEAF Designer and Creative Director…

Animal Logic’s Rob Coleman Awakens the Inner Animator

Jul 04, 2017 1024
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Animal Logic’s Rob Coleman Awakens the Inner Animator Head of Animation at Animal Logic,…

AEAF Awards 2017 Finalists

Jul 03, 2017 896
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After receiving a record number of entries to the AEAF Awards 2017 over the last several…

Toon Boom Producer Tracks and Manages Animation Pipelines

Jun 18, 2017 915
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Toon Boom Producer Tracks and Manages Animation Pipelines Toon Boom Animation has updated…

Aardman Nathan Love Create a SuperHero for Kool Keith and MF Doom

Jun 15, 2017 626
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Aardman Nathan Love Create a SuperHero for Kool Keith and MF Doom Aardman Nathan Love…

Changing the Face of Motion Capture – Film School, Games and VFX

Jun 06, 2017 2930
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Changing the Face of Motion Capture – Film School, Games and VFX At work behind the…

Rotor Studios Zoom into AEAF’s Speaker Line-up

Jun 05, 2017 858
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Rotor Studios Zoom into AEAF’s Speaker Line-up Two speakers from Rotor Studios in Sydney…

Psyop Pushes ‘Clash of Clans’ into Virtual Reality with Qube!

Jun 01, 2017 1023
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Psyop Pushes ‘Clash of Clans’ into Virtual Reality with Qube! Psyop's spots for ‘Clash of…

AEAF Awards Deadline for Entries is Now Extended

May 30, 2017 683
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AEAF Awards Deadline for Entries is Now Extended Due to many requests for more time, we…